View Full Version : Sugestions on warrior builds


Lennith
06-03-2005, 08:52 AM
HI,
i know i don't post much but i have a question that i hope some of you can give me some advice on. I have leave coming up in July (i am currently in Iraq w/ Cali) and i wanted to start a warrior biuld for my 14 days of playing. with the prospect of cable internet on the way again (brings a tear to my eye if you'll only knew the lag we have to deal with out here) it means i can actuelly sit down and enjoy having enough time to get past level 20. Anyeays i digress wanting to start a warrior and was wanting some advice with build ideas as far as races/ profesions and the like. well any help would be greatly apprciated, and i hope to see all of you in game.

To do list on leave:
Play wow
eat ice cream
watch star wars
sit on an actual toilet and watch it flush:)

:shoot5: :urinal:

SilverTalon
06-03-2005, 09:51 AM
The conventional logic goes:

Arms - DPS and PvP
Fury - PvE (though there are some very useful PvP abilites to be had)
Protection - Instances

On a PvE server, a Protection build isn't so bad...on a PvP server, it's death.

I am personally specced mostly arms with a tiny bit of fury. The fury abilities, while nice, just didn't make me very happy. However, there are other fury specced warriors that are very effective. Really the choice between arms and fury I *think* boils down to "do you like 2hers or do you like dual wields?"

If you like 2hers, go arms and crank every bit of damage you can out of it. If you prefer the fast, crazy DW approach, go fury. The advantage of arms is it has a top talent of mortal strike, which is immensely useful. The top of the fury tree just never struck me as being even in the same category.

Regardless, you have an assured investment of 5 points in cruelty (which might be where to start) and then another 10 or so in arms to pick up Tactical Mastery. You can put off TM until level 30 when you've actually got stances to manage, but you'll probably end up getting it at some point.

Cass might think differently, but I love the arms build. We're lucky that our three talent trees all have their uses (some classes get a tree that might as well not be there), it's just for our particular server that one isn't so great.

Lennith
06-05-2005, 08:09 AM
Hey thanks for the ideas but something i was considering lately is whats better two gathering profesions for the money (like skinning and mining) or do you think it is better to have one gathering and one crafting becuase it seems that i can get some good stuff at the auction for a very good price and useally better than i can create. just wanted some ideas from some of you that have played some of the end game and if you have any thoughts.


:hijacked: :urinal:

destinysend
06-05-2005, 09:22 AM
honestly you can't really keep blacksmithing up to your lvl unless you do a crapload of mineral farming. If you want serious cash fast, then 2 gathering professions is your best choice.
as for talent pics, most go the "cookie cutter" 31/20 arms/fury. but as silver said its really up to your preference.

poonster
06-06-2005, 07:12 AM
goto any WoW community site, and Search "MS Warrior". that is bar none the meanest pvp warrior build out there. Even meaner w/ a slow hard hitting weapon

SilverTalon
06-06-2005, 08:35 AM
Best profession to pick up: Herbalism and Alchemy, I shit you not.

Don't believe the crap they tell you about Blacksmithing...outside of the Arcanite Reaper, it's all crap. Very few useful items are actually craftable and the few that are usually are impossible to get the mats for without help.

As a warrior, you'll need tons of healing, rage, and free action potions (for those pesky druids). You can either take up alchemy or spend tons of gold buying these potions. Since you can sell both the herbs and the potions, it's a very profitable mix as well. Had I known then what I know now, very real chance those would have been my professions...c'est la vie though. Too far up the ladder to go back and farm the crap now. :)

Lennith
06-06-2005, 09:08 AM
I was looking through the Alchemy line the other day and i noticed that there were alot of things that had a lot of versitility for a warrior. i found it odd that more warriors did not choose this profesion. Now i have only been up to 22 but it seems to me that most of the stuff that i could craft with blacksmithing i could find/buy much better stuff. i just wanted to know if it was like that through the rest of the levels as well. so if you could go back and start your warrior again what are some other things that you would change or are good things to consider?

:urinal:

SilverTalon
06-06-2005, 12:29 PM
-You are not a damage dealer. Can't stress this enough...your job is to take damage and not so much to dish it out. Yeah, at the high levels with the right equipment, you can punish most classes with unheard of brutality. You're not there yet. :)

-Past 30, LEARN TO MANAGE STANCES. Know when to switch between them and do so often. When fighting anything that can fear, be in berserker stance. When fighting something that hurts, protection. Flip in and out of stances to use the abilities as you need. There's a mod that will change your weapons based on stance and this is insanely useful. For example, you might want to fight normally with a 2h weapon or a dual wield. However, against casters shield bash is very nice but requires a shield and defensive stance. With that mod you can switch to defensive and auto-switch to sword and shield, bash them, and switch back instantly to your 2her.

-Being a walking weapons cart is a GOOD thing. Depending on the situation, you will need a lot of weapons. Do not be foolish like certain people I can think of and store weapons in the bank unless you know you won't ever use them other than to get your skills up. You don't want to end up running an instance armed with a smithing hammer like SOME people I can think of who keep their 1hers in the bank. Generally speaking, always carry a good 2her, a shield and 2 good 1h weapons at a *minimum*. I recommend carrying as many *good* weapons as you can get your hands on, because each weapon class does different things. Swords are very fast, axes very damaging but slow, maces somewhat of a middle ground. Daggers and fist weapons are insanely fast, but don't work well with your abilities. Find out what weapon suits your play style, but try to be ready for anything. Sometimes that powerful axe is simply too slow.

-Volunteer to pull mobs as much as possible. Don't let the priests and mages do it even though their wands/spells are free and your ammo costs. Getting that initial attack gains you more aggro, making the mob easier to control. Now, if you've never been somewhere, you might want to bow to someone who has so you don't screw up, but whenever you've been somewhere before...your pulling is better in the long-run. Besides, if something goes wrong it's better 2 mobs come at the guy with the heavy armor and shield than the guy wearing leather or cloth.

-Find groups as often as possible. A warrior + rogue/mage + priest/druid is an awesome quest group. Warriors are really not that great of a solo class. Yeah, we can do some stuff really well, but we are so much better in groups it's scary. On my own, I'd get maybe a level every 3-4 days. When I'd group with someone who could heal, even if just a paladin, you level at a much faster rate (sometimes as little as 6 hours in the mid to upper 30s) since you can do quests that would normally take too much downtime to do. Alchemy will help you a bit by giving you a ready supply of healing potions, but a healer is infinately better, and a true damage dealer is gravy. Not always possible to get this combo, but spending 10-15 minutes trying to find this group is worth far more than spending that same time solo grinding.

-Know how to tank. Every class needs to know how manage something and this one is your cross. Rogues and mages need to know how to crowd control and hurt stuff. Priests and druids need to know how to manage heals. You need to learn how to piss stuff off. In an instance, if you're using anything other than a 1her and shield in protection stance for more than a few minutes...something is amiss. Throw taunts as often as you can...and if the taunt isn't making them mad enough, throw sunder armor on them. Doesn't say this in the description, but that ability generates a LOT of threat...so much so that throwing it regularly can actually out-aggro taunt. With some rogues and mages who deal damage to a boss insanely quickly, it's your only real chance to keep them focused on you.

-When soloing, Dual Wielding is really the order of the day. You generate rage must faster with the 2 weapons. Also, you want the same approach as rogues have...a quick striking weapon in your off-hand to disrupt any casters and a hard hitter (even if a bit slow) for your main hand.

-Don't forget the important part of things like heroic strike and cleave and the other abilities that say "Weapon Damage plus X". These abilities bypass armor. Your normal hits might only do 101 or 103 to a target, yet your heroic strikes do 300 or more (well, that's really more of a 50+ scenario, but you get the idea). I was in Scholomance as a 53 against some 60 elites. I'd do literally 7 and 11 damage on my normal strikes, but 284 with abilities. Not jack when the mob has 8k of health, but it's a good illustration.

-Execute is a useful ability, but don't believe the hype other classes try to play up about it. It's good crowd control when you need to down a mob fast, but otherwise useless. Sure, it's cool to say "Hey! I just landed a 3000+ critical"...but really since you can only land such a hit on mob at 20% health to begin with, it's generally overkill. Once in a while it's nice and handy, but overall...nothing to write home about. At 40 (assuming you go full arms to that point...45 if you pick up cruelty first), Mortal Strike is a much better skill to use...not as deadly perhaps, but it doesn't suck your rage bar dry either.

-You are among, quite possibly, the most gear-dependent class in the game. Sure, other classes are enhanced by better gear, but they do not rely on it to nearly the degree that warriors do. If you're using a level 35 weapon at 40, even a blue, there's a good chance you're going to get pounded. A good rule of thumb is that a green of your level will last 2-3 levels, a blue 4-5. Obviously if you pick up a level 34 green at level 36, you're not going to get much production out of it before you'll need something better. Not a big deal with drops, but when you're staring at those AH listings, compare what you're getting to how long you can use it. You're not a mage where a staff that gives +10 intellect can be enchanted and used for another 3 levels, your gear is your life.

-On the topic of gear, Stamina > *. You're supposed to take hits and that's exactly what stamina does for you. Strength is a close second (more damage = more aggro to augment taunts), which makes "of the Bear" perfect. After that comes Agility, because a boost to critical damage is nice, even if you're unlikely to get that much bonus to matter. Spirit, for a warrior, is not the most useless stat to improve as it boosts your health regen. I once had a ton of gear that had spirit and my downtimes were almost neglible. Not worth it over stamina, but whale (stam + spirit) isn't always a horrid choice, especially since most people sell that for less since it's not highly desired like Bear is. Intellect is useless as you have no mana pool and while intellect boosts your ability to learn weapons, you're a warrior and have a class bonus to that already...if you see mail/plate with intellect bonuses, leave it for a paladin...they need all the help they can get.

-Don't fret about paladins doing everything better than you from 20-45...and they will. Past that point, you'll start doing things better than them. However, it will be very tempting to roll a paladin at those early levels when they're quite good. Avoid this temptation, for it only leads to suffering when you reach 60 and realize that paladins do indeed suck. :)

-Always pick the most dangerous mob when tanking. Seems common sense, but a lot of warriors don't get that. You WANT to take the most damage monster on your back so it's not hitting those little casters with their puny armor.

-Other strategy that works well that groups never use...once you get challenging shout, work with your mage for his arcane explosion spamming. Run out to the group (preferably shielded, if possible), use your challenging shout and that mage has 8 seconds of guaranteed aggro-free spamming against stationary targets. In many cases, that's all the more they need. Also a good way to get a large group under control, even if it does mean a pounding for you.

-Learn cooking, cheap food that boosts stamina = win.

-Finally, a cooking recipie for you: Roasted Rogue. Take 1 rogue, press retaliation, spam overpower...repeat until Rogue is a rotting corpse on the floor. :) At higher levels when they just stun-lock you anyway, it's pointless...but in a quasi-fair fight it's almost a guaranteed win unless the rogue is smart enough to avoid you (which they seldom are).

Warriors are an insanely fun class in groups, and I highly recommend you try to do that as much as possible. I had to do a lot of soloing and it really frustrated me because we cannot reliably take on 2-3 mobs. We're an ok solo class, but compared to what we can do in groups it's just a waste of time to solo. Find a healer and go to town. :)

I believe that's enough outta me...hopefully you will learn well and become a much better warrior than me (not that I set that bar real high ;)).

Lennith
06-06-2005, 12:46 PM
Hey thanks for all of the great advice and i am sorry that some one phychologicaly damaged you by not bringing the right weapon with them and left it in the bank. i will try really hard not to be on of "those people":)i played a paladin but it was just frustrating i didn't really like the class so i figured this would be more to my liking. also a side note is there any one out there that can make some decent bags?


:urinal: :usa: :bow:

SilverTalon
06-06-2005, 01:40 PM
Destinysend, Cannonball, and Dulrough can make 14 slotters. Cynia will probably be making a batch of 12 slotters once she levels and can learn artisan and will soon after be making 14 slotters. :)

Oh, and one last bit of advice:

-Paladins are not the swiftest class. Be very careful when one is in your group...they will either take on too many mobs at a low level, or run around half-asleep aggroing 19 mobs at once, kill other alliance players (yes, one of our paladins *killed* an alliance warlock) or try to do blackrock depths with a trade weapon (same paladin).

Just, never trust them... :)

Lennith
06-06-2005, 01:52 PM
lol thats funny he was blinded by divine devotion and just started killing stuff......it happens. also i need to get my new guy in the guild does any one know for sure that they will be playing tomarrow that can give me an invite, thanks:)

:idhitit:

SilverTalon
06-06-2005, 02:17 PM
I think it was more that he was so overjoyed at the prospect of actually being able to kill something and not get his ass beaten in that he overlooked what race they were. ;)

Cass
06-06-2005, 04:05 PM
Get alot of Gold and try a few things out, i have tryed protection and i would not suggest it unless you like depending on groups.

And yes i am alive...

destinysend
06-06-2005, 06:50 PM
0.o cass lives!!!
neway yea i can make 14 slotters..i can make 16 ones too but you gotta supply the 2 mooncloth..i wanna get the 18 slot pattern.

Lennith
06-07-2005, 09:06 AM
I finaly braved to 134 degree heat and 2 mile walk to our internet cafe to play again and the warrior was very fun to play. i like it alot better than the paladin but it was kinda interesting becuase you start backwards kind of with rage that you have to build it. Start rant< however i have no space and had to spend buky bucks on four slots bags (5 silver each is alot for a low level warrior luckly i fooled them at the blood bank and could donate more than once for the cash) i would love to get you some cloth so you could make me some bags however being that i am level ten its kinda dificult for me to kill mobs that high for the cloth but not imposible maybe i can catch them laughing so hard at me trying that i can stab real good or something> end rant. thanks for all the advice though it gives me alot to try and alot of ideas. you were also right silvertalon i get alot more use out of alchemy than i have gotton out of anything else.

:jester:

SilverTalon
06-07-2005, 10:19 AM
Now that I know your character name, I'll have Cynia mail you a few 12 slotters from her skillup efforts. Saves you a gold or so and gives you nicer bags that will probably last you until your 30s at least.

Lennith
06-07-2005, 11:05 AM
thanks, i really do appreciate the help i was going to make a sighn that said "will work for bags" but i guess this works out way better. i don't have a high level character yet so i can't farm alot of stuff over. i do apreciate it though thanks again:) :jester:

Shoddy
06-29-2005, 11:51 AM
You're not a mage where a staff that gives +10 intellect can be enchanted and used for another 3 levels, your gear is your life.

Sorry to resurrect an old post here but this gave me a chuckle. When I got to 60 I was wearing at LEAST 6 items from my mid-30s (and I'm still wearing 4 of them). Granted I'm not the most effective 60 warlock around, but it shows that gear can be ignored for a long time with a caster and one can still function well enough to level at least.

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