View Full Version : BFRs


Cass
09-24-2004, 04:02 PM
ok this is something i want to try when BFRs come out get like 15 gun BFRs (a full platoon of guys) and march on a base like this

http://www.johnosjokes.com/matt/planetside/bfr9big.gif

Stang
09-24-2004, 04:24 PM
:lol:

Ya that would be fun :D.

Muzo
09-24-2004, 05:05 PM
I'm game, I'll definitely get BFR Pilot cert.

TimberWolf
09-24-2004, 06:02 PM
I think instead of having 15 Gun BFR's there should be 5 jump BFR's and 10 Gun BFR's.

Cass
09-24-2004, 06:16 PM
hmm that would work to but i still want to see a big line of them marching towards a Nme base it would scare the shit out of them wouldnt it scary you to see 10 of those.

TimberWolf
09-24-2004, 06:40 PM
I would duck and run faster than the speed of light if I saw 10 of those things marching on my possition and another 5-10 of them jumping over the walls into my base. I say 5-10 because the gun version takes two and 15 of them would be a toon. Which means if we had 10 gun BFR's we can also have 10 jump BFR's.

20 BFR's marching your direction in two lines, the first being the gun BFR's and the second being the jump BFR's. The first row begins blasting your possiton forcing your team into cover either in the building or behind the walls. The first row comes to a stop a fair distence away and continues to fire on your possition. A load sound is heard over head, so you look up to see the 10 BFR's from the second row flying over the walls firing at what where once safe possitions. Then as your forces begin to deal with the intruders the other BFR's march in through the gates clearing the courtyard quickly as Galaxy's deploy solders to invade the base itself. As the solders fight into the base, some of the BFR's begin to drian the NTU silo in an attempt to cause the enemy to panic to stop it or refill it. The base is won and the solders repair/rearm themselfs as Loadstars land to repair/reload the BFR's. Now for the next base.

Cass
09-24-2004, 07:30 PM
sounds like i good Attack plan BUT you would need at lest 50 organized people for it to work.

TimberWolf
09-24-2004, 07:51 PM
The only successfull attack plan on an enemy base requires either larger numbers than the enemy, or better equipment with better quality of solders.

All we have to do is to find a way to mobolize the Zerg and have it move when we need it or else they would be nothing more than cannon fodder or just in the way. Thats the hard part.

Cass
09-24-2004, 07:54 PM
What we could do is just tell them they get cookes if they wait in the GALs whitch we are contacting and telling the pilots when to go.

they might wait for a ( )

TimberWolf
09-25-2004, 09:47 AM
We could try and tell them that our plan would grant them more caps per hour than if they tried to attack with out it. The lure of more experience points and more captures should make most reasonable players go along.

Some of the zerg will try and attack the old fashion way no matter what because they aren't patient enough to use battle plans. That could still work to our advantage as in they can take the tower next to the base which will help bring the zerg there. And if we are attack the side away from the tower than there could be a stand off after the courtyard is cleared and the zerg flood through the doors. While they are securing the base, thats when we can repair/reload and move on to get the nextt place to cap. As one cap is completed the next one will be ready to start shortly afterwards.

Could work but it would be a real challenge, and a lot of fun, to run into an enemy zerg force that has alot of mobilized forces. There will have to be a major air support squadren for the BFR's at all times. That and the Gal's should have Skyguards in their holds, and one or two may have ANT's. The Lodestars should have atleast an AMS, a Router, and 2 Flials while the rest, if there are any more, should carry Magrider's or Aurura's. Yeah, yeah, thats a major opperation but if such an orginized force can be gathered and used correctly then the VS will be getting alot more 'NERF' posts again.

:nc::tr::vs::nc::tr::vs::nc::tr::vs::nc::tr::vs::nc::tr::vs::nc::tr::vs:
:nc::tr::vs::nc::tr::vs::nc::tr::vs::nc::tr::vs::nc::tr::vs::nc::tr::vs:
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:nc::tr::vs::nc::tr::vs::nc::tr::vs::nc::tr::vs::nc::tr::vs::nc::tr::vs:
:tank::tank::tank::tank::tank::tank::tank:
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:tank::tank::tank::tank::tank::tank::tank:

TimberWolf
09-25-2004, 10:03 AM
Pierce28 wrote:
--------------------------------------------------------------------------------
Zippyzipo wrote:
How many certs are teh BFRS!!1TWO
--------------------------------------------------------------------------------

That will change. Probably 3 for release.

From: SamhaynePS
Link: http://psforums.station.sony.com/ps/board/message?board.id=psdiscussion&message.id=300537#M300537

Cass
09-25-2004, 10:22 AM
Well we might not need the GALs. we could still help ALOT by just clearing the CY for the Zerg to foot zerg in and all we would need to do is hold them in the base till they get there. so we could march with the 2 rows of 10 like you said then have 4 of the Flight BFRs go to the nearest base and switch out 1 wepon for a NTU sucker then fly back and make the base nutrel stoping there spawn and easy Cap for the Vanu.

TimberWolf
09-25-2004, 11:57 AM
I have always loved the way a well orginanized force can march in and conquer a base quickly.

Here's an idea:
5 of the Weapon BFR's can have their pilots weapons both be AA. so they can act as air protection, and the gunner can have the AI weapon. The other 5 Weapon BFR's can have their pilots weapons both be AI, and their gunners can have the AV weapon. This way the weapon BFR's can defend each other from air attacks, vehicle attacks, and those solders trying to knock out their shield gens. The 5 gunners with AI can start bombing the base before our BFR's get there, softening them up, and the AV gunners can consintrate on the vehicles there. The pilots will consintrate on either keeping the skies clear or the ground close to the BFR's clear.

As for the flight BFR's, they will either have AI and AA, AA and AV, AV and AI, or AI and NTU Siphon. Who ever has an NTU Siphon will first help the others clear the courtyard of enemy solders. Then they will start taking NTU's and using them to eliminate enemy mines and disabling enemy vehicle weapon systems with the EMP blasts. The reason I think the NTU Siphon should be with the AI is because the infintry will pose the biggest threat to our units being that our shield generators are huge, glowing green, targets on our butts. Who ever don't have NTU Siphon will check the surrounding area for enemy AMS's or other enemy units.


In a sense the weapon BFR's are divided into 2 groups, indirect/cover fire and direct fire. As stated bofore, the indirect/cover fire group will have 2 AA pilot guns and the AI gunner weapon (which is indirect fire). The direct fire group will have the AI pilot guns and the AV gunner weapon (which is direct fire). The two groups will overlap in weapon abilities when it comes to AI but they will be stronger in one way that the other one is not (i.e. the AI for the pilots can clear out the enemy troops near the feet of our BFR's while the gunner Ai can clear them out when they are a distence away). The flight BFR's are more well rounded to help provide protection and cover for the weapon BFR's.

Cass
09-25-2004, 12:21 PM
i would proble have a Flight BFR with an AI and AA (jumping up and shooting them with something that locks on them in there own territory :D)

I dont know if this would work but if we had a hard time moveing up a feild we could get 2 lines of flight BFRs and have the back line jump up when the front line lays cover fire then the back line linds farther up giveing cover fire for the now back line to jump up and forward.

TimberWolf
09-25-2004, 12:41 PM
LOL, leap frog in a much larger sense.

I can see it now, the enemy sees a line of BFR's marching their way. They line up on the walls and begin to roll out their vehicles to pick the 'easy' prey. As the vehicles approch, the second line jumps up into the air casting a devistating blow with the front line. The new back line then jumps up and casts a blinding cover onto the walls causing many deaths and even more to jump for cover behind the wall. Now the original back row jumps up onto the wall and begins causing havoc. The other line then jumps up and over the wall completely and begins clearing out the courtyard. The back row stay up on the wall and walk around the base clearing the walls and roof of enemy forces and providing anti-air cover. the front row continues its march through the courtyard untill there is no more enemy troops to kill. Only one or two of our BFR's would have sustained any major damage due to the fact the enemy solders could not get behind the BFR to completely destroy the shield generator.

Cass
09-25-2004, 02:04 PM
i see a big problem with strikers and all the people hiding behind the wall shooting us with phenoxies. ( sorry bad spelling )

DarkFact
09-26-2004, 12:44 AM
Looks neat acually. I dunno if i should pay for a few days or pull out a 20 and go flush it now.

hmmmmm....

Cass
09-26-2004, 08:27 AM
well Planetside: aftershock is comeing out so you should wait for that with that Core combat and Planetside with all the pachts up to BFRs will be on it for only $10

TimberWolf
09-29-2004, 06:29 PM
Here is a quote from a player who has gone through the steps of getting a BFR:


*Capture TEN Cavern Buildings. (You must participate in them, you don't have to physically hack it.)
*Achieve the Adv. BFR Award (I have this one) ^_^ (Basically it lets you have both gunner and flight variants.)
*Imprint in the Core, waiting in line, with 9 thousand other people. (I think one can only imprint at a time?)
*Recall, go to playtest, and get BFR.


Link: http://psforums.station.sony.com/ps/board/message?board.id=pstestserver&message.id=9589#M9589

According to JumpJeT1, who I just quoted above, when you get the 10 core caps and get that imprint, you only get access to the BASIC BFR model. You start out with only the basic BFR, and you have to earn an Award with the BFR to gain access to the Flight or Weapon pods.

This is probably a good thing that will prevent the battle fields from being flooded with weapon BFR's right off the bat. This will also give people a chance to get use to their presence and make stratigies to fight them off since they will have less capabilities untill they earn that Award.

Muzo
09-29-2004, 07:49 PM
We can always try the back to back set up

|
/ \

Shield gens back to back to back
Plus we would have 3 shields overlapping. Saw some guy posted this same idea and I think it's pretty cool we should try it.

Cass
09-29-2004, 09:28 PM
Yea that is true with the Marching we are ALL exposed by the back for reaver to come in but that is why when you of us are weak we all surond them whiel they repair them selves.

TimberWolf
09-30-2004, 07:06 AM
Our shield generator is getting a reduction in size, by half, because it is so expossed compaired to the other two empires.

People have been bringing up a problem about being too close to friendly shields. They have been trying to share shields but end up hitting each others shields with their weapons, and gaining tons of grief. But it has been said if you can get into an enemy BFR shield then you can hit their armor directly without taking out their shields. So if we can get flight BFR's to jump up behind an enemy BFR to take out their shield gen or just cause havoc then all the better.

The Devs even said the biggest threat to the BFR's are not other vehicles but rather Infintry. The infintry can get up inside their shields, take out the gen and then blast it with AV weapons. Granted they also said other vehicles can take them out but not very quickly.


The way I see doing an attack is in a 'V' shape. The point takes the brunt of the force then moves to the middle while one of the sides takes point. Then when that one takes enough damage it moves to the middle, another side moves in while the original point moves to a side. Continue that shifting around but reverse it once in a while so the enemy can't predict which one will be out front. Once in a courtyard, the BFR's can "circle the wagons." They will split into two groups to clear the coutyard and kind of walk in circles around each other to prevent all of their backs from facing the same direction. Thats just one possible tactic, and more should be used so the enemy can never guess just how we are going to attack.

TimberWolf
09-30-2004, 07:12 AM
Set requirements for Advanced BFR (Flight and Gunner variants) acquisition: To qualify for the Advanced BFR award, you will need to kill 100 enemies with a BFR pilot weapon (these do not have to be completed in one life). To complete the award, you must then kill 20 enemies in one life.


Link: http://psforums.station.sony.com/ps/board/message?board.id=release&message.id=21#M21

There is even more information on BFR changes done on the test server but I thought this would be important enough to post here.

Cass
09-30-2004, 08:21 AM
So BFRs are on Test.

Anyone want to come on and test them out.?

My brother was downthere last night and aparently you only get the base hack to count towards the 10 if you get at lest 900 BEP for the base (needs lots of Nmes there).

And then you atune the same way as you charge a module.

RocketMad
09-30-2004, 11:37 AM
Hi all,

Me and RocketMaz have a BFR now. Almost a Adv. BFR. Base captures arent a problem because we allied with the Terran's on the testserver (atleast in the caves) so we capture bases then they hack it back then we hack it again etc etc. The BFR really rocks.. and i'm not so easy 2 impress. All the weapons you can get really kick ass :) ASK ME ANYTHING :)

Cass
09-30-2004, 03:44 PM
are the TR still alied with the VS on test in caves today?

Stang
09-30-2004, 04:26 PM
Tell us anything you can Rocket :).

Hope you can drive one of these better than a gal Cass :lol:.

I just had to say something :lol:.

Cass
09-30-2004, 06:12 PM
:( Dotn worrie i am going to practise with it AND a Gal in sance one day this weekend

RocketMad
10-01-2004, 12:21 AM
Don't know how things are in the caves today. But you can always get a cease fire mode, if you ask for it. The BFR kickes ass but the real purpose of the BFR cant be found on the testserver. because on the testserver, you only see other BFR's, and well the VS BFR's are more made for enemy tanks and infantry. So If you are a VS BFR and you see a BFR from other Empires you sure lose as a rookie. And it's hard 2 get adv. BFR merrit on the testserver because every soldier has a BFR now :s and killing BFR's isnt so easy.

The nice thing is that you got a screen for damage reports. You get messages like: Warning, Left weapon damaged 25% decrease accuracy or Torso Hit, Item package loss. that sort of thing. If the BFR's dont kill you, the spamming of the BFR warnings will :)

SHIELD FAILURE, SHIELDS OFFLINE :rolleyes:

Stang
10-01-2004, 05:44 PM
Thats cool thanks for telling us. Keep the info comin :).

TimberWolf
10-01-2004, 06:00 PM
Can you bring some pics? Please!

RocketMad
10-02-2004, 04:28 AM
Ok some screenshots below, but pictures dont really say anything. feeling the ground shake when a BFR runs past you. Hear the massive guns of the BFRs fireing. that is one thing a screenshot cant capture. The tesesrver is online 24/7 COME AND VISIT! bfr'S everywere. Dev's even join empires and helps the empire with stuff.. it's really nice

http://home.wanadoo.nl/fam.masseurs/bfronline1.jpg

http://home.wanadoo.nl/fam.masseurs/bfronline2.jpg

http://home.wanadoo.nl/fam.masseurs/bfronline3.jpg

http://home.wanadoo.nl/fam.masseurs/bfronline4.jpg

Later!

TimberWolf
10-02-2004, 09:02 AM
At least ours does not look in any way or form like the other two, which lends it self to out Vanu-tech. What does get me is the fact that ours looks like a hunchback. But then again they may have intended it to look like a person with a backpack on.

What does it look like getting in and out of the BFR's (both driver and gunner position)? What do the different gunner weapons look like on the BFR? What do the wings look like when you are flying? How does the BFR get on board the Loadstar (the devs said that BFR's will be able to ride on them)? Is it possible to destroy a BFR trunk (I ask this because people on the PSforum claim they have recieved a message saying so)?

Thanks for the pics, and hoping for more.

RocketMad
10-02-2004, 11:50 AM
I wont talk about other empires BFR's (but i have driven in them) To get in a bfr the part where you can see our logo on will be opend like a door then the soldier jumps in and makes sort of a salto in the bfr..

The guns:

Starfire (god i love them)
Pulser (default guns, i use them alot)
Laser (starwars sounds, great against inf and max)
Drain NTU thingy ( do i need 3 say more)
Armor drain thing ( drains everything, turrets, deployables. etc etc

You can damage certain parts of a BFR yes.. for example. A soldier witch get under a BFR is like a god and can kill a BFR when he's smart enough. He can shoot against your trunk and destroy objects inside. when other bfr's shoot you you can get increase of COF, or shield regen., or reload time.. like Warning Reload Time reduced by 10% (that shit)

A BFR can mound a lodestar yes, it just stands inside when facing 2 the leftside of the loadstar

I hope my english is good enough 2 read

TimberWolf
10-02-2004, 12:12 PM
/me pulls out English to English translation book

Na, just kidding, not that bad.

Sounds like there are more uses for the Armorsyphon than I had originally thought. The way it was described was that it could only take armor from other vehicles. But if it can really take armor from spitfires and turrets as well then I can see it actually being used.

According to one of the pics you posted, the NTU syphon can hold up to 300 NTUs and each time it uses its EMP blast it only uses 50 NTUs. That kind of make it seem over powered in that department. For one full tank of NTU's, you can fire 6 EMP blasts. I could under stand it being like that if it takes a long time to drian the NTU's. How long does it take to get a full load of NTU's from the enemy silo?

I have been hearing about the lack of range on the Laser. Have you experienced any problems with the range yourself?

What does it look like when there are BFR's raining from the sky above or the view from above as thay rain down?
Is it possible to disable a BFRs weapons (as no longer funtional) and/or its ability to move?
How long does it take to repair a BFR with the glue-gun?
What are the effects of EMP blasts to the BFR (i.e. do they disable the shield, weapons, radar, slow down movement, ect)?

And for the artist: Can someone make Smiley BFR's? Have ours look awsome and the other two fall apart for example.

Cass
10-02-2004, 01:26 PM
Well i just got one so ill try and anwser some of those

The rang on the laser is not bad considering it takes 1 secound or less to kill agile

i havent seen any fligh BFRs but i ran the gunatlet so its scary seeing like 30 BFRs from all empires in a cease fire with each other but not people trying to get to the core complex.

Stang
10-02-2004, 09:11 PM
Weird they look huge in the caverns but not so big on the continents.

Thx for the pics Rocket :)

RocketMad
10-03-2004, 03:02 AM
The range of the laser is terrible. but as cass said, it can kill a soldier very quick and it's also pretty good agiast maxes.

The time for a BFR 2 drain the silo.. i have no idea. I always do it with 2, then it takes a minute or so

The repair time is very fast.. maybe even faster then repairing a magrider.. The Body of a BFR is very weak, but the shields. those things are your real defense.

EMP blasts, jammers, etc they give you system errors, it's diffrent all the time, Weapon reload time increased by 30% or a increased COF.

And i've seen alot of damage reports in my times with the BFR. But i honestly never look at them. I dont care about % that and % this. I only care about destroying the other BFR's So I really dont know if my left arm is disabled. But i had a legs error once and i coudent get in runmode.

If you see BFR's coming from the sky it's either GO THE HELL INSIDE or DIE STUPID BFR. The smart thing is going inside :P

Something good.. Ever jacked a vanguard and found out that his amma is almost empty and you cant refill. NOT ANYMORE :) When you jack a enemy BFR you can reload his ammo at a rearm terminal, and even change weapons (you can only get NC weapons at that terminal then) So even jacked BFR's last forever

TimberWolf
10-03-2004, 08:58 AM
I am loving the sound of the BFR's more and more. It's making me wish I had the money and time to pley PlanetSide again! But school comes first and since I only have a year and a half left on my first degree, thats what i am spending most of my time on.

Cass
10-03-2004, 01:33 PM
i have foubnd that the fastest way to kill a BFR (BFR on BFR) is the armour siphone it go's through the sheald. but you have to be like right beside them.

Stang
10-03-2004, 02:37 PM
OMG The jacking thing is sounds sooooo gooooddd!!!!! :eek:

Finally be able to keep a jacked vehicle, BFR in this case, and not worry about having to ditch it after that ammo is gone :D.

Cass
10-03-2004, 04:14 PM
lol yea ill get some screens as soon as i can i found it is hard to fight with BFRs because everyone has one on test it is like mech warrior.

Stang
10-03-2004, 10:06 PM
Ya I been hearing that alot from alot of people. Be interesting to see them work in a real situation instead of messing around with them all the time.

RocketMad
10-04-2004, 12:59 AM
The fastest and the best way to destroy a BFR is to get under it and shoot at it's shield generator. That is his weak spot. I killed several BFR's with that trick. I even killed one with a beamer.

The armor Siphon thingy is very weak. Because you have 2 go very close to the enemy, and that is where he killes you and kickes your ass. Armor Siphon is only good if you have the flight variant, then you can surprise the enemy by coming from the sky.

TimberWolf
10-05-2004, 03:56 PM
They are making some adjustments to the BFR's. For example each variant will have slightly different abilities such as the Flight is more mobile and nimble while the Gun is slower and more armor, faster recharge for shields.

Link to the changes: http://psforums.station.sony.com/ps/board/message?board.id=release&message.id=24#M24

Levo
10-05-2004, 04:09 PM
Personally..I fear for the life of Planet Side when these things are released.
There will be no more Zerg.
Armor..only need it now to cert the bfr.
It's gonna be like Battle Tech outside and MCG&J-Hammers in side..We all know how our HA fares vs those weapons inside.
Jacking a BFR..the driver would be a dumb ass to get out of it.

Don't get me wrong, change is always a good thing. This may be to much though in my humble opinion.

Stang
10-05-2004, 04:31 PM
True True

Hopefully it will only last a few days and then will die down cuz I always like having good battles outside and fighting to get into a courtyard or into a base. With BFR's that might take that away. Im crossing my fingers it will only last a few days then die down. I wasnt too sure about them bringing these into the game but kinda want to see what they bring now but like you don't want it to ruin the battles and make them too easy to just use a robot to squish everyone and then the battle be over.

Battles for the bases are the best when you got a good crew and the zerg is working together.

Cass
10-05-2004, 05:53 PM
yes i am scared to its is going to be varty bad with the uber J-hammer outside on BFRs and then the J-hammer inside.

TimberWolf
10-05-2004, 06:17 PM
If I remember correctly everyone was saying the end of Planetside was coming when they introducded the Flail in Core Combat. They said it would remove the need to have tanks because they can clear the area far better. People said that when the Liberator came into the game that the combat would be ruined. At first it did until people found out how to kill them effectively and that it was a death trap to fly in them.

I believe that at first for a week or so combat as we know it will stop and BFR zerging will be common. Then after words combat will start going back to normal and adapt to the addition of the BFRs.

Also the current Test server build has it so that BFR's CAN NOT BE HACKED. They are testing to see how people respond to it and how it effects game play. I bet it will go back to being able to hack them before it goes life because of all the complaints already.

RocketMad
10-06-2004, 02:04 AM
Another bad thing wich i think is stupid.. the desktop icon for planetside.. they changed it into a TR BFR in the new patch :(

Stang
10-06-2004, 08:33 PM
WHAAAAAAAAAAAAAAAAAT!!!!!??????? OMG That is the stupidist thing I've heard!

TimberWolf
10-06-2004, 09:07 PM
They released the names for each BFR variant.

TR Flight: Invader
TR Gunner: Juggernaut
NC Flight: Eagle
NC Gunner: Sentinel
VS Flight: Eclipse
VS Gunner: Orion

For more information on the latest build follow the below link.
Link: http://psforums.station.sony.com/ps/board/message?board.id=release&message.id=25#M25

They also brought back hacking with a 3 minute timer, 2 if your advanced.

Cass
10-06-2004, 09:52 PM
hmm not to to bad names better than (flight) or (gunner).

Stang
10-07-2004, 05:44 PM
Hey they named it after our own guy, Orion :D.

RocketMad
10-08-2004, 12:42 AM
Lol I'm Adv Hacker, So I wanted 2 hack a BFR.. Takes 2 minuts with a Adv Hack and 3 Min with normal hack :P

Cass
10-08-2004, 08:03 AM
i have not realy seen any tatics used with them yet but i have seen soccer with a magrider

TimberWolf
10-08-2004, 08:31 AM
I can see it now, the only reason the VS is in the game is so our hover vehicles can be used as soccer balls for the other two empires BFRs.

We will show them how much a soccer ball can hurt them.

RocketMad
10-08-2004, 11:21 AM
The funniest thing with your bfr is when you are in runmode, then you walk right into a cloak bubble of the ams :P then you run against it, then you see it flying against a tree and BOOM bye ams :P

Stang
10-08-2004, 04:23 PM
:rofl:

Now thats good!

Muzo
10-08-2004, 05:58 PM
Dood that shit sounds pimp! Can't wait to play some Futbol!!!

Levo
10-09-2004, 06:05 AM
We all know when we go to kick a prowler or a Vannny we will prolly trip over em and they will laugh at us and send us tells like "OMG what a Vanoob"

lol:p

Stang
10-10-2004, 03:47 PM
:lol:

TimberWolf
10-11-2004, 07:51 PM
Hardcore effort is going into making sure the BFR's are live for the 18th. We are also working to get the event going at least sometime around the 18th (but starting then at the latest).

This is from Spork.
Link: http://psforums.station.sony.com/ps/board/message?board.id=psdiscussion&message.id=325314#M325314

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