TimberWolf
09-17-2004, 02:19 PM
[quote]
BFR Weaponry
The BattleFrame Robotics can be outfitted with many different types of weaponry, allowing for different roles on the battlefield across each Empire. BFR's have Common Pool attachments, as well as Empire-Specific ones.
Common Equipment
NTU Siphon
This device allows the pilot to transfer NTU from enemy silos into a repository within the BattleFrame. The pilot is then able to transfer it back into friendly silos or release some of it in an area effect EMP blast that disables implants, vehicle weapons systems, Engineering deployables, etc.
Armor Siphon
This device enables a BFR to siphon armor from enemy vehicles and other BFR's (but not MAX armor) to replenish its own. Instead of a deplete-able ammunition pool, this component system uses a capacitor that recharges automatically over time. Therefore though the beam effect is continuous and can siphon away armor every time it sweeps across an enemy target, the pilot is forced to manage the power capacitor for this system.
Shields
In addition to having more armor points than medium tanks BattleFrames also have Ancient Tech shield generators that further enhance their defensive capabilities. These shields protect against heavy ordnance but are permeable to small arms fire. Although they continuously recharge even as they take damage, shields can be brought down through sheer force from multiple enemies. If a shield generator is destroyed, the shields will remain deactivated for a set period of time before being raised again to a predefined level (in order words, they will not recharge as vehicle shields. Rather, when they activate they will already offer a substantial degree of protection).
TR Colossus
The TR Colossus is physically the largest of all BattleFrames. Consequently it is the slowest but most heavily armored. Resembling a walking tank, the Colossus is sure to provoke much fear in those that it encounters.
Gunner Weapons
The Dual 100mm Cannons launch extremely heavy slugs in a reasonably straight tank cannon trajectory. This weapon is designed to punch through armor effectively, with a rate of fire comparable to the Prowler's 100mm cannons.
The Mortar Launcher is an indirect fire weapon that launches high impact explosives designed to decimate infantry. It can be fired either in single shots or release a salvo of mortars.
Pilot Weapons
The Tank Defense Cannon uses a 75mm cannon similar to the Lightning, with an increased projectile speed and slightly accelerated rate of fire.
The 30mm Rotary Chaingun is set up to defend against infantry and air targets. With a high rate of fire, low recoil and heavy damage, it will shred its targets. Its drawback will be its high rate of ammo consumption.
The Burster air defense system operates similarly to the Burster equipped AA MAX, rapidly firing flak shells that explode in proximity to enemy air.
VS Aphelion
The Aphelion is the smallest of the BattleFrames and the most humanoid in shape and proportion. Because of its smaller stature, it is also the lightest armored but most mobile on the field. Because of this, this BattleFrame's torso has the greatest amount of speed and range of motion.
Gunner Weapons
The Immolation Cannon fires a straight-line energy projectile that impacts in an area effect explosion designed to penetrate armor.
Plasma Mortars are indirect anti-infantry weapons that fire a mass of plasma to create a field that burns its target on contact.
Pilot Weapons
The Continuous Laser is an anti-infantry beam, inflicting a steady stream of damage on its target.
The Pulsed Particle Accelerator has been fitted to the Aphelion, to serve in its Anti-Vehicular role.
Similarly, the Starfire weapons system has been fitted to the Aphelion to defend against oncoming aircraft.
NC Peregrine
The Peregrine's size and mass is between the larger TR Colossus and the smaller VS Aphelion. It is also more of a hybrid looking BattleFrame in that it resembles a blend of the Colossus' walking tank look and the Aphelion's more humanoid shape. Consequently the Peregrine is more mobile than the Colossus and has a bigger and quicker range of motion for its torso.
Gunner Weapons
The Particle Cannon takes mass-driving to a new level, converting mass into plasmoid energy and pushing it up to relativistic speeds. This sucker punches hard and leaves a minor irradiation field at the location that it hits, eating away at armor.
The Rocket Pod fires straight-line rockets in either single shots or a salvo over a hort range.
Pilot Weapons
The Hammer is a serious anti-infantry weapon, firing a wide spread of heavy slugs over a short range.
The Sparrow Missile Pod is the application of the Sparrow Anti-Aircraft weapons platform to the Peregrine.
The Anti Tank Machinegun sprays depleted uranium bullets and chews up armored opponents.
[/qoute]
Link: http://planetside.station.sony.com/game_updates/development.jsp?category=Development&id=63497
BFR Weaponry
The BattleFrame Robotics can be outfitted with many different types of weaponry, allowing for different roles on the battlefield across each Empire. BFR's have Common Pool attachments, as well as Empire-Specific ones.
Common Equipment
NTU Siphon
This device allows the pilot to transfer NTU from enemy silos into a repository within the BattleFrame. The pilot is then able to transfer it back into friendly silos or release some of it in an area effect EMP blast that disables implants, vehicle weapons systems, Engineering deployables, etc.
Armor Siphon
This device enables a BFR to siphon armor from enemy vehicles and other BFR's (but not MAX armor) to replenish its own. Instead of a deplete-able ammunition pool, this component system uses a capacitor that recharges automatically over time. Therefore though the beam effect is continuous and can siphon away armor every time it sweeps across an enemy target, the pilot is forced to manage the power capacitor for this system.
Shields
In addition to having more armor points than medium tanks BattleFrames also have Ancient Tech shield generators that further enhance their defensive capabilities. These shields protect against heavy ordnance but are permeable to small arms fire. Although they continuously recharge even as they take damage, shields can be brought down through sheer force from multiple enemies. If a shield generator is destroyed, the shields will remain deactivated for a set period of time before being raised again to a predefined level (in order words, they will not recharge as vehicle shields. Rather, when they activate they will already offer a substantial degree of protection).
TR Colossus
The TR Colossus is physically the largest of all BattleFrames. Consequently it is the slowest but most heavily armored. Resembling a walking tank, the Colossus is sure to provoke much fear in those that it encounters.
Gunner Weapons
The Dual 100mm Cannons launch extremely heavy slugs in a reasonably straight tank cannon trajectory. This weapon is designed to punch through armor effectively, with a rate of fire comparable to the Prowler's 100mm cannons.
The Mortar Launcher is an indirect fire weapon that launches high impact explosives designed to decimate infantry. It can be fired either in single shots or release a salvo of mortars.
Pilot Weapons
The Tank Defense Cannon uses a 75mm cannon similar to the Lightning, with an increased projectile speed and slightly accelerated rate of fire.
The 30mm Rotary Chaingun is set up to defend against infantry and air targets. With a high rate of fire, low recoil and heavy damage, it will shred its targets. Its drawback will be its high rate of ammo consumption.
The Burster air defense system operates similarly to the Burster equipped AA MAX, rapidly firing flak shells that explode in proximity to enemy air.
VS Aphelion
The Aphelion is the smallest of the BattleFrames and the most humanoid in shape and proportion. Because of its smaller stature, it is also the lightest armored but most mobile on the field. Because of this, this BattleFrame's torso has the greatest amount of speed and range of motion.
Gunner Weapons
The Immolation Cannon fires a straight-line energy projectile that impacts in an area effect explosion designed to penetrate armor.
Plasma Mortars are indirect anti-infantry weapons that fire a mass of plasma to create a field that burns its target on contact.
Pilot Weapons
The Continuous Laser is an anti-infantry beam, inflicting a steady stream of damage on its target.
The Pulsed Particle Accelerator has been fitted to the Aphelion, to serve in its Anti-Vehicular role.
Similarly, the Starfire weapons system has been fitted to the Aphelion to defend against oncoming aircraft.
NC Peregrine
The Peregrine's size and mass is between the larger TR Colossus and the smaller VS Aphelion. It is also more of a hybrid looking BattleFrame in that it resembles a blend of the Colossus' walking tank look and the Aphelion's more humanoid shape. Consequently the Peregrine is more mobile than the Colossus and has a bigger and quicker range of motion for its torso.
Gunner Weapons
The Particle Cannon takes mass-driving to a new level, converting mass into plasmoid energy and pushing it up to relativistic speeds. This sucker punches hard and leaves a minor irradiation field at the location that it hits, eating away at armor.
The Rocket Pod fires straight-line rockets in either single shots or a salvo over a hort range.
Pilot Weapons
The Hammer is a serious anti-infantry weapon, firing a wide spread of heavy slugs over a short range.
The Sparrow Missile Pod is the application of the Sparrow Anti-Aircraft weapons platform to the Peregrine.
The Anti Tank Machinegun sprays depleted uranium bullets and chews up armored opponents.
[/qoute]
Link: http://planetside.station.sony.com/game_updates/development.jsp?category=Development&id=63497