TimberWolf
09-03-2004, 05:44 PM
Link: http://planetside.station.sony.com/game_updates/development.jsp?category=Development
Autorun
BFR's are able to enter an accelerated fast transit run mode with no loss of weapon functionality. Similar to MAXes, this transit mode will have an acceleration time and a deceleration time. So, while BFR's are able to travel and still deliver damage, they also have less fine control over their movement.
Hacking
BFR's can be hacked by enemy Empires like any other vehicle. However, weapons cannot be swapped at a rearm silo and only ammo commonly available to the Empire will be available to it (e.g. A TR will not have access to PPA ammo, even though they are piloting a jacked Aphelion).
Ramming Damage
BFR's will seriously harm Infantry that get underfoot of it, doing double the collision damage of vehicles. BFR's can use their jumpjets to accelerate into the air and drop on their opponents, doing greater damage the higher they fall from. BFR's must be careful using this tactic, as they do take falling damage as well.
EMP Effects
Electromagnetic Pulses (from Jammers, Command ability or NTU Siphon) will affect BFR's differently from other equipment. Rather than complete disabling weapons, EMP effects will have a localized affect on BFR systems.
This is only the end. Click the link and read the rest.
Autorun
BFR's are able to enter an accelerated fast transit run mode with no loss of weapon functionality. Similar to MAXes, this transit mode will have an acceleration time and a deceleration time. So, while BFR's are able to travel and still deliver damage, they also have less fine control over their movement.
Hacking
BFR's can be hacked by enemy Empires like any other vehicle. However, weapons cannot be swapped at a rearm silo and only ammo commonly available to the Empire will be available to it (e.g. A TR will not have access to PPA ammo, even though they are piloting a jacked Aphelion).
Ramming Damage
BFR's will seriously harm Infantry that get underfoot of it, doing double the collision damage of vehicles. BFR's can use their jumpjets to accelerate into the air and drop on their opponents, doing greater damage the higher they fall from. BFR's must be careful using this tactic, as they do take falling damage as well.
EMP Effects
Electromagnetic Pulses (from Jammers, Command ability or NTU Siphon) will affect BFR's differently from other equipment. Rather than complete disabling weapons, EMP effects will have a localized affect on BFR systems.
This is only the end. Click the link and read the rest.